Lugdunum  0.1.0
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234567]
 Nlug
 NCore
 CApplicationClass for application
 CFreeMovement
 CVersionStores the version of the Application
 NGraphics
 NBuilder
 NRender
 NScene
 NVulkan
 CGltfLoaderClass for loading glTF files
 CGraphicsClass for graphics
 CLoaderClass for loading a type of file
 CModule
 CNode
 CRenderer
 CResourceClass for resource
 CResourceManagerClass for resource manager. The ResourceManager allows the user to load resources and store them. There should be at most one resource manager at any time, it is usually created by the Graphics instance, and retrievable by #Graphics::getResourceManager()
 NMain
 CAndroidApp
 NMath
 CMatrix
 CQuaternion
 CValArray
 CVector
 NSystem
 NLogger
 NMemory
 CClock
 CException
 CFileNotFoundException
 CInternalErrorException
 CInvalidParametersException
 CIOException
 CNotImplementedException
 CRendererException
 CTime
 CWindowException
 NWindow
 Npriv
 CCharEventRepresents a char event
 CEventRepresents an event
 CGamePadEvent
 CKeyEventRepresents a keyboard event
 CMouseEventRepresents a mouse event
 CTouchScreenEvent
 CVideoModeThe video mode we set for the window we wish to create
 CWindowClass for window
 Nndk_helper
 CDoubletapDetector
 CDragDetector
 CGestureDetector
 CPinchDetector
 CTapDetector
 Nstd
 Chash< lug::Graphics::Vulkan::Render::Pipeline::Id >
 CCmdBeginRenderPass
 CCmdBindDescriptors
 CCmdCopyImage
 CCmdDraw
 CCmdDrawIndexed
 CCmdPipelineBarrier
 CBufferMemoryBarrier
 CImageMemoryBarrier
 CImageSubresourceRange
 CMemoryBarrier
 CCmdPushConstants