Lugdunum  0.1.0
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234567]
 ▼Nlug
 ▼NCore
 ►CApplicationClass for application
 CFreeMovement
 CVersionStores the version of the Application
 ▼NGraphics
 ►NBuilder
 ►NRender
 ►NScene
 ►NVulkan
 ►CGltfLoaderClass for loading glTF files
 ►CGraphicsClass for graphics
 CLoaderClass for loading a type of file
 CModule
 CNode
 ►CRenderer
 ►CResourceClass for resource
 CResourceManagerClass for resource manager. The ResourceManager allows the user to load resources and store them. There should be at most one resource manager at any time, it is usually created by the Graphics instance, and retrievable by #Graphics::getResourceManager()
 ▼NMain
 CAndroidApp
 ▼NMath
 CMatrix
 CQuaternion
 CValArray
 CVector
 ▼NSystem
 ►NLogger
 ►NMemory
 CClock
 CException
 CFileNotFoundException
 CInternalErrorException
 CInvalidParametersException
 CIOException
 CNotImplementedException
 CRendererException
 CTime
 CWindowException
 ▼NWindow
 ►Npriv
 CCharEventRepresents a char event
 CEventRepresents an event
 CGamePadEvent
 CKeyEventRepresents a keyboard event
 CMouseEventRepresents a mouse event
 CTouchScreenEvent
 CVideoModeThe video mode we set for the window we wish to create
 ►CWindowClass for window
 ▼Nndk_helper
 CDoubletapDetector
 CDragDetector
 CGestureDetector
 CPinchDetector
 CTapDetector
 ▼Nstd
 Chash< lug::Graphics::Vulkan::Render::Pipeline::Id >
 CCmdBeginRenderPass
 CCmdBindDescriptors
 CCmdCopyImage
 CCmdDraw
 CCmdDrawIndexed
 ▼CCmdPipelineBarrier
 CBufferMemoryBarrier
 ▼CImageMemoryBarrier
 CImageSubresourceRange
 CMemoryBarrier
 CCmdPushConstants