#include <Scene.hpp>
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| Scene (const std::string &name) |
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Definition at line 30 of file Scene.hpp.
◆ Scene() [1/4]
lug::Graphics::Scene::Scene::Scene |
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◆ Scene() [2/4]
lug::Graphics::Scene::Scene::Scene |
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const Scene & |
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◆ Scene() [3/4]
lug::Graphics::Scene::Scene::Scene |
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Scene && |
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◆ ~Scene()
lug::Graphics::Scene::Scene::~Scene |
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◆ Scene() [4/4]
lug::Graphics::Scene::Scene::Scene |
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const std::string & |
name | ) |
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◆ operator=() [1/2]
Scene& lug::Graphics::Scene::Scene::operator= |
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const Scene & |
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◆ operator=() [2/2]
Scene& lug::Graphics::Scene::Scene::operator= |
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Scene && |
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◆ createSceneNode()
Node * lug::Graphics::Scene::Scene::createSceneNode |
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const std::string & |
name | ) |
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◆ setSkyBox()
◆ getRoot() [1/2]
Node & Scene::getRoot |
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◆ getRoot() [2/2]
const Node & Scene::getRoot |
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◆ getSceneNode() [1/2]
Node * lug::Graphics::Scene::Scene::getSceneNode |
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const std::string & |
name | ) |
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◆ getSceneNode() [2/2]
const Node * lug::Graphics::Scene::Scene::getSceneNode |
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const std::string & |
name | ) |
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◆ getSkyBox()
◆ fetchVisibleObjects()
◆ Builder::Scene
◆ _root
Node lug::Graphics::Scene::Scene::_root |
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◆ _skyBox
◆ _nodes
std::list<Node> lug::Graphics::Scene::Scene::_nodes |
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The documentation for this class was generated from the following files: