#include <MaterialTextures.hpp>
Definition at line 13 of file MaterialTextures.hpp.
◆ MaterialTextures() [1/3]
lug::Graphics::Vulkan::Render::DescriptorSetPool::MaterialTextures::MaterialTextures |
( |
Renderer & |
renderer | ) |
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◆ MaterialTextures() [2/3]
lug::Graphics::Vulkan::Render::DescriptorSetPool::MaterialTextures::MaterialTextures |
( |
const MaterialTextures & |
| ) |
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delete |
◆ MaterialTextures() [3/3]
lug::Graphics::Vulkan::Render::DescriptorSetPool::MaterialTextures::MaterialTextures |
( |
MaterialTextures && |
| ) |
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delete |
◆ ~MaterialTextures()
lug::Graphics::Vulkan::Render::DescriptorSetPool::MaterialTextures::~MaterialTextures |
( |
| ) |
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default |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ allocate()
The documentation for this class was generated from the following files: