#include <GuiTexture.hpp>
Definition at line 13 of file GuiTexture.hpp.
◆ GuiTexture() [1/3]
lug::Graphics::Vulkan::Render::DescriptorSetPool::GuiTexture::GuiTexture |
( |
Renderer & |
renderer | ) |
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◆ GuiTexture() [2/3]
lug::Graphics::Vulkan::Render::DescriptorSetPool::GuiTexture::GuiTexture |
( |
const GuiTexture & |
| ) |
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delete |
◆ GuiTexture() [3/3]
lug::Graphics::Vulkan::Render::DescriptorSetPool::GuiTexture::GuiTexture |
( |
GuiTexture && |
| ) |
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delete |
◆ ~GuiTexture()
lug::Graphics::Vulkan::Render::DescriptorSetPool::GuiTexture::~GuiTexture |
( |
| ) |
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default |
◆ operator=() [1/2]
GuiTexture& lug::Graphics::Vulkan::Render::DescriptorSetPool::GuiTexture::operator= |
( |
const GuiTexture & |
| ) |
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delete |
◆ operator=() [2/2]
GuiTexture& lug::Graphics::Vulkan::Render::DescriptorSetPool::GuiTexture::operator= |
( |
GuiTexture && |
| ) |
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delete |
◆ allocate()
The documentation for this class was generated from the following files: