#include <Pipeline.hpp>
Definition at line 166 of file Pipeline.hpp.
◆ Type
◆ ShaderBuilder() [1/3]
lug::Graphics::Vulkan::Render::Pipeline::ShaderBuilder::ShaderBuilder |
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delete |
◆ ShaderBuilder() [2/3]
lug::Graphics::Vulkan::Render::Pipeline::ShaderBuilder::ShaderBuilder |
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const ShaderBuilder & |
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delete |
◆ ShaderBuilder() [3/3]
lug::Graphics::Vulkan::Render::Pipeline::ShaderBuilder::ShaderBuilder |
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ShaderBuilder && |
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delete |
◆ ~ShaderBuilder()
lug::Graphics::Vulkan::Render::Pipeline::ShaderBuilder::~ShaderBuilder |
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delete |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ buildShader()
◆ buildShaderFromFile()
std::vector< uint32_t > lug::Graphics::Vulkan::Render::Pipeline::ShaderBuilder::buildShaderFromFile |
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std::string |
filename, |
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Type |
type, |
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Pipeline::Id |
id |
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◆ buildShaderFromString()
std::vector< uint32_t > lug::Graphics::Vulkan::Render::Pipeline::ShaderBuilder::buildShaderFromString |
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std::string |
filename, |
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std::string |
content, |
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Type |
type, |
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Pipeline::Id |
id |
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static |
The documentation for this class was generated from the following files: