#include <RenderPass.hpp>
Definition at line 21 of file RenderPass.hpp.
◆ RenderPass() [1/4]
lug::Graphics::Vulkan::API::RenderPass::RenderPass |
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default |
◆ RenderPass() [2/4]
lug::Graphics::Vulkan::API::RenderPass::RenderPass |
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const RenderPass & |
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delete |
◆ RenderPass() [3/4]
lug::Graphics::Vulkan::API::RenderPass::RenderPass |
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RenderPass && |
device | ) |
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◆ ~RenderPass()
lug::Graphics::Vulkan::API::RenderPass::~RenderPass |
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◆ RenderPass() [4/4]
lug::Graphics::Vulkan::API::RenderPass::RenderPass |
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VkRenderPass |
renderPass, |
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const Device * |
device |
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) |
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explicitprivate |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator VkRenderPass()
lug::Graphics::Vulkan::API::RenderPass::operator VkRenderPass |
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const |
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inlineexplicit |
◆ destroy()
void lug::Graphics::Vulkan::API::RenderPass::destroy |
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◆ Builder::RenderPass
◆ _renderPass
VkRenderPass lug::Graphics::Vulkan::API::RenderPass::_renderPass {VK_NULL_HANDLE} |
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private |
◆ _device
const Device* lug::Graphics::Vulkan::API::RenderPass::_device {nullptr} |
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private |
The documentation for this class was generated from the following files: