#include <Light.hpp>
Definition at line 22 of file Light.hpp.
◆ Light() [1/3]
lug::Graphics::Vulkan::Render::BufferPool::Light::Light |
( |
Renderer & |
renderer | ) |
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◆ Light() [2/3]
lug::Graphics::Vulkan::Render::BufferPool::Light::Light |
( |
const Light & |
| ) |
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delete |
◆ Light() [3/3]
lug::Graphics::Vulkan::Render::BufferPool::Light::Light |
( |
Light && |
| ) |
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delete |
◆ ~Light()
lug::Graphics::Vulkan::Render::BufferPool::Light::~Light |
( |
| ) |
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default |
◆ operator=() [1/2]
Light& lug::Graphics::Vulkan::Render::BufferPool::Light::operator= |
( |
const Light & |
| ) |
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delete |
◆ operator=() [2/2]
Light& lug::Graphics::Vulkan::Render::BufferPool::Light::operator= |
( |
Light && |
| ) |
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delete |
◆ allocate()
The documentation for this class was generated from the following files:
- include/lug/Graphics/Vulkan/Render/BufferPool/Light.hpp
- src/lug/Graphics/Vulkan/Render/BufferPool/Light.cpp