#include <Framebuffer.hpp>
Definition at line 19 of file Framebuffer.hpp.
◆ Framebuffer() [1/3]
lug::Graphics::Vulkan::API::Builder::Framebuffer::Framebuffer |
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const API::Device & |
device | ) |
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◆ Framebuffer() [2/3]
lug::Graphics::Vulkan::API::Builder::Framebuffer::Framebuffer |
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const Framebuffer & |
| ) |
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delete |
◆ Framebuffer() [3/3]
lug::Graphics::Vulkan::API::Builder::Framebuffer::Framebuffer |
( |
Framebuffer && |
| ) |
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delete |
◆ ~Framebuffer()
lug::Graphics::Vulkan::API::Builder::Framebuffer::~Framebuffer |
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| ) |
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default |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ setRenderPass()
◆ addAttachment()
◆ setWidth()
void Framebuffer::setWidth |
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uint32_t |
width | ) |
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inline |
◆ setHeight()
void Framebuffer::setHeight |
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uint32_t |
height | ) |
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inline |
◆ setLayers()
void Framebuffer::setLayers |
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uint32_t |
layers | ) |
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inline |
◆ build() [1/2]
bool lug::Graphics::Vulkan::API::Builder::Framebuffer::build |
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API::Framebuffer & |
framebuffer, |
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VkResult * |
returnResult = nullptr |
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) |
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◆ build() [2/2]
std::unique_ptr< API::Framebuffer > lug::Graphics::Vulkan::API::Builder::Framebuffer::build |
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VkResult * |
returnResult = nullptr | ) |
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◆ _device
const API::Device& lug::Graphics::Vulkan::API::Builder::Framebuffer::_device |
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private |
◆ _renderPass
const API::RenderPass* lug::Graphics::Vulkan::API::Builder::Framebuffer::_renderPass {nullptr} |
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private |
◆ _attachments
std::vector<const API::ImageView*> lug::Graphics::Vulkan::API::Builder::Framebuffer::_attachments {} |
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private |
◆ _width
uint32_t lug::Graphics::Vulkan::API::Builder::Framebuffer::_width {0} |
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private |
◆ _height
uint32_t lug::Graphics::Vulkan::API::Builder::Framebuffer::_height {0} |
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private |
◆ _layers
uint32_t lug::Graphics::Vulkan::API::Builder::Framebuffer::_layers {1} |
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private |
The documentation for this class was generated from the following files: