#include <Material.hpp>
Definition at line 12 of file Material.hpp.
◆ Material() [1/3]
lug::Graphics::Vulkan::Render::DescriptorSetPool::Material::Material |
( |
Renderer & |
renderer | ) |
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◆ Material() [2/3]
lug::Graphics::Vulkan::Render::DescriptorSetPool::Material::Material |
( |
const Material & |
| ) |
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delete |
◆ Material() [3/3]
lug::Graphics::Vulkan::Render::DescriptorSetPool::Material::Material |
( |
Material && |
| ) |
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delete |
◆ ~Material()
lug::Graphics::Vulkan::Render::DescriptorSetPool::Material::~Material |
( |
| ) |
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default |
◆ operator=() [1/2]
Material& lug::Graphics::Vulkan::Render::DescriptorSetPool::Material::operator= |
( |
const Material & |
| ) |
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delete |
◆ operator=() [2/2]
Material& lug::Graphics::Vulkan::Render::DescriptorSetPool::Material::operator= |
( |
Material && |
| ) |
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delete |
◆ allocate()
The documentation for this class was generated from the following files:
- include/lug/Graphics/Vulkan/Render/DescriptorSetPool/Material.hpp
- src/lug/Graphics/Vulkan/Render/DescriptorSetPool/Material.cpp