#include <Light.hpp>
Definition at line 38 of file Light.hpp.
◆ position
Math::Vec3f lug::Graphics::Render::Light::Data::position {0.0f, 0.0f, 0.0f} |
◆ distance
float lug::Graphics::Render::Light::Data::distance {0.0f} |
◆ color
Math::Vec4f lug::Graphics::Render::Light::Data::color {0.0f, 0.0f, 0.0f, 0.0f} |
◆ direction
Math::Vec3f lug::Graphics::Render::Light::Data::direction {0.0f, 0.0f, 0.0f} |
◆ constantAttenuation
float lug::Graphics::Render::Light::Data::constantAttenuation {0.0f} |
◆ linearAttenuation
float lug::Graphics::Render::Light::Data::linearAttenuation {0.0f} |
◆ quadraticAttenuation
float lug::Graphics::Render::Light::Data::quadraticAttenuation {0.0f} |
◆ falloffAngle
float lug::Graphics::Render::Light::Data::falloffAngle {0.0f} |
◆ falloffExponent
float lug::Graphics::Render::Light::Data::falloffExponent {0.0f} |
◆ type
uint32_t lug::Graphics::Render::Light::Data::type |
The documentation for this struct was generated from the following file: