#include <ShaderModule.hpp>
Definition at line 17 of file ShaderModule.hpp.
◆ ShaderModule() [1/4]
lug::Graphics::Vulkan::API::ShaderModule::ShaderModule |
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default |
◆ ShaderModule() [2/4]
lug::Graphics::Vulkan::API::ShaderModule::ShaderModule |
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const ShaderModule & |
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delete |
◆ ShaderModule() [3/4]
lug::Graphics::Vulkan::API::ShaderModule::ShaderModule |
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ShaderModule && |
shaderModule | ) |
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◆ ~ShaderModule()
lug::Graphics::Vulkan::API::ShaderModule::~ShaderModule |
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◆ ShaderModule() [4/4]
lug::Graphics::Vulkan::API::ShaderModule::ShaderModule |
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VkShaderModule |
shaderModule, |
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const Device * |
device |
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) |
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explicitprivate |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator VkShaderModule()
lug::Graphics::Vulkan::API::ShaderModule::operator VkShaderModule |
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const |
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inlineexplicit |
◆ destroy()
void lug::Graphics::Vulkan::API::ShaderModule::destroy |
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◆ Builder::ShaderModule
◆ _shaderModule
VkShaderModule lug::Graphics::Vulkan::API::ShaderModule::_shaderModule {VK_NULL_HANDLE} |
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private |
◆ _device
const Device* lug::Graphics::Vulkan::API::ShaderModule::_device {nullptr} |
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private |
The documentation for this class was generated from the following files: