#include <Mesh.hpp>
Definition at line 18 of file Mesh.hpp.
◆ Mesh() [1/3]
lug::Graphics::Builder::Mesh::Mesh |
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Renderer & |
renderer | ) |
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explicit |
◆ Mesh() [2/3]
lug::Graphics::Builder::Mesh::Mesh |
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const Mesh & |
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delete |
◆ Mesh() [3/3]
lug::Graphics::Builder::Mesh::Mesh |
( |
Mesh && |
| ) |
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delete |
◆ ~Mesh()
lug::Graphics::Builder::Mesh::~Mesh |
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default |
◆ operator=() [1/2]
Mesh& lug::Graphics::Builder::Mesh::operator= |
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const Mesh & |
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delete |
◆ operator=() [2/2]
Mesh& lug::Graphics::Builder::Mesh::operator= |
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Mesh && |
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delete |
◆ setName()
void Mesh::setName |
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const std::string & |
name | ) |
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inline |
Sets the name.
- Parameters
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[in] | name | The name of the mesh. |
Definition at line 26 of file Mesh.inl.
◆ addPrimitiveSet()
Adds a primitive set to the builder and returns it.
Definition at line 21 of file Mesh.inl.
◆ build()
◆ PrimitiveSet
◆ lug::Graphics::Vulkan::Builder::Mesh::build
◆ _renderer
Renderer& lug::Graphics::Builder::Mesh::_renderer |
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protected |
◆ _name
std::string lug::Graphics::Builder::Mesh::_name |
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protected |
◆ _primitiveSets
std::list<PrimitiveSet> lug::Graphics::Builder::Mesh::_primitiveSets |
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protected |
The documentation for this class was generated from the following files: