#include <Queue.hpp>
Definition at line 17 of file Queue.hpp.
◆ Queue() [1/3]
lug::Graphics::Render::Queue::Queue |
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default |
◆ Queue() [2/3]
lug::Graphics::Render::Queue::Queue |
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const Queue & |
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delete |
◆ Queue() [3/3]
lug::Graphics::Render::Queue::Queue |
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Queue && |
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delete |
◆ ~Queue()
lug::Graphics::Render::Queue::~Queue |
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default |
◆ operator=() [1/2]
Queue& lug::Graphics::Render::Queue::operator= |
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const Queue & |
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delete |
◆ operator=() [2/2]
Queue& lug::Graphics::Render::Queue::operator= |
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Queue && |
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delete |
◆ addMeshInstance()
virtual void lug::Graphics::Render::Queue::addMeshInstance |
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Scene::Node & |
node, |
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const Renderer & |
renderer |
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) |
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pure virtual |
◆ addLight()
virtual void lug::Graphics::Render::Queue::addLight |
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Scene::Node & |
node | ) |
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pure virtual |
◆ addSkyBox()
◆ clear()
virtual void lug::Graphics::Render::Queue::clear |
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pure virtual |
The documentation for this class was generated from the following file: