#include <Queue.hpp>
Definition at line 17 of file Queue.hpp.
◆ Queue() [1/3]
lug::Graphics::Vulkan::Render::Queue::Queue |
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default |
◆ Queue() [2/3]
lug::Graphics::Vulkan::Render::Queue::Queue |
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const Queue & |
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delete |
◆ Queue() [3/3]
lug::Graphics::Vulkan::Render::Queue::Queue |
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Queue && |
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delete |
◆ ~Queue()
lug::Graphics::Vulkan::Render::Queue::~Queue |
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default |
◆ operator=() [1/2]
Queue& lug::Graphics::Vulkan::Render::Queue::operator= |
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const Queue & |
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delete |
◆ operator=() [2/2]
Queue& lug::Graphics::Vulkan::Render::Queue::operator= |
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Queue && |
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delete |
◆ addMeshInstance()
◆ addLight()
void lug::Graphics::Vulkan::Render::Queue::addLight |
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Scene::Node & |
node | ) |
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finaloverridevirtual |
◆ addSkyBox()
◆ clear()
void lug::Graphics::Vulkan::Render::Queue::clear |
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finaloverridevirtual |
◆ getPrimitiveSets()
◆ getLights()
const std::vector< Scene::Node * > lug::Graphics::Vulkan::Render::Queue::getLights |
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const |
◆ getLightsCount()
std::size_t lug::Graphics::Vulkan::Render::Queue::getLightsCount |
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const |
◆ getSkyBox()
◆ _primitiveSets
◆ _lights
std::vector<Scene::Node*> lug::Graphics::Vulkan::Render::Queue::_lights {50} |
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private |
◆ _lightsCount
std::size_t lug::Graphics::Vulkan::Render::Queue::_lightsCount {0} |
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private |
◆ _skyBox
The documentation for this class was generated from the following files: