12 _nodes.emplace_back(*
this, name);
Node * createSceneNode(const std::string &name)
Node * getSceneNode(const std::string &name)
void fetchVisibleObjects(const Renderer &renderer, const Render::View &renderView, const Render::Camera::Camera &camera, Render::Queue &renderQueue) const
Node * getNode(const std::string &name)
Type
Type of the resource.
Resource::SharedPtr< Render::SkyBox > _skyBox
virtual void addSkyBox(Resource::SharedPtr< Render::SkyBox > skyBox)=0
void fetchVisibleObjects(const Renderer &renderer, const Render::View &renderView, const Render::Camera::Camera &camera, Render::Queue &renderQueue) const