_name | lug::Graphics::Resource | protected |
_nodes | lug::Graphics::Scene::Scene | private |
_root | lug::Graphics::Scene::Scene | private |
_skyBox | lug::Graphics::Scene::Scene | private |
Builder::Scene class | lug::Graphics::Scene::Scene | friend |
createSceneNode(const std::string &name) | lug::Graphics::Scene::Scene | |
fetchVisibleObjects(const Renderer &renderer, const Render::View &renderView, const Render::Camera::Camera &camera, Render::Queue &renderQueue) const | lug::Graphics::Scene::Scene | |
getHandle() const | lug::Graphics::Resource | inline |
getName() const | lug::Graphics::Resource | inline |
getRoot() | lug::Graphics::Scene::Scene | inline |
getRoot() const | lug::Graphics::Scene::Scene | inline |
getSceneNode(const std::string &name) | lug::Graphics::Scene::Scene | |
getSceneNode(const std::string &name) const | lug::Graphics::Scene::Scene | |
getSkyBox() const | lug::Graphics::Scene::Scene | inline |
getType() const | lug::Graphics::Resource | inline |
operator=(const Scene &)=delete | lug::Graphics::Scene::Scene | |
operator=(Scene &&)=delete | lug::Graphics::Scene::Scene | |
lug::Graphics::Resource::operator=(const Resource &)=delete | lug::Graphics::Resource | |
lug::Graphics::Resource::operator=(Resource &&)=delete | lug::Graphics::Resource | |
Resource(Type type, const std::string &name) | lug::Graphics::Resource | |
Resource(const Resource &)=delete | lug::Graphics::Resource | |
Resource(Resource &&)=delete | lug::Graphics::Resource | |
Scene()=default | lug::Graphics::Scene::Scene | |
Scene(const Scene &)=delete | lug::Graphics::Scene::Scene | |
Scene(Scene &&)=delete | lug::Graphics::Scene::Scene | |
Scene(const std::string &name) | lug::Graphics::Scene::Scene | private |
setName(const std::string &name) | lug::Graphics::Resource | inline |
setSkyBox(Resource::SharedPtr< Render::SkyBox > skyBox) | lug::Graphics::Scene::Scene | inline |
Type enum name | lug::Graphics::Resource | |
~Resource()=default | lug::Graphics::Resource | virtual |
~Scene()=default | lug::Graphics::Scene::Scene | |