1 inline Node* Node::getNode(
const std::string& name) {
5 inline const Node* Node::getNode(
const std::string& name)
const {
9 inline Scene& Node::getScene() {
13 inline const Scene& Node::getScene()
const {
26 return _meshInstance.
mesh ? &_meshInstance :
nullptr;
Node * getNode(const std::string &name)
Resource::SharedPtr< Render::Mesh > mesh