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include
lug
Graphics
Render
Queue.hpp
Go to the documentation of this file.
1
#pragma once
2
3
#include <
lug/Graphics/Render/SkyBox.hpp
>
4
#include <
lug/Graphics/Resource.hpp
>
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namespace
lug
{
7
namespace
Graphics {
8
9
class
Renderer;
10
11
namespace
Scene {
12
class
Node;
13
}
14
15
namespace
Render {
16
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class
Queue
{
18
public
:
19
Queue
() =
default
;
20
21
Queue
(
const
Queue
&) =
delete
;
22
Queue
(
Queue
&&) =
delete
;
23
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Queue
& operator=(
const
Queue
&) =
delete
;
25
Queue
& operator=(
Queue
&&) =
delete
;
26
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~
Queue
() =
default
;
28
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virtual
void
addMeshInstance(
Scene::Node
& node,
const
Renderer
& renderer) = 0;
30
virtual
void
addLight(
Scene::Node
& node) = 0;
31
virtual
void
addSkyBox(
Resource::SharedPtr<Render::SkyBox>
skyBox) = 0;
32
virtual
void
clear() = 0;
33
};
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}
// Render
36
}
// Graphics
37
}
// lug
lug::Graphics::Scene::Node
Definition:
Node.hpp:27
lug::Graphics::Resource::SharedPtr
Dummy class for a shared pointer.
Definition:
Resource.hpp:66
Resource.hpp
SkyBox.hpp
lug::Graphics::Render::Queue
Definition:
Queue.hpp:17
lug::Graphics::Renderer
Definition:
Renderer.hpp:18
lug
Definition:
Application.hpp:11
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