Lugdunum
0.1.0
include
lug
Graphics
Render
Queue.hpp
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#pragma once
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#include <
lug/Graphics/Render/SkyBox.hpp
>
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#include <
lug/Graphics/Resource.hpp
>
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namespace
lug
{
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namespace
Graphics {
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class
Renderer;
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namespace
Scene {
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class
Node;
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}
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namespace
Render {
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class
Queue
{
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public
:
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Queue
() =
default
;
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Queue
(
const
Queue
&) =
delete
;
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Queue
(
Queue
&&) =
delete
;
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Queue
& operator=(
const
Queue
&) =
delete
;
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Queue
& operator=(
Queue
&&) =
delete
;
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~
Queue
() =
default
;
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virtual
void
addMeshInstance(
Scene::Node
& node,
const
Renderer
& renderer) = 0;
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virtual
void
addLight(
Scene::Node
& node) = 0;
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virtual
void
addSkyBox(
Resource::SharedPtr<Render::SkyBox>
skyBox) = 0;
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virtual
void
clear() = 0;
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};
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}
// Render
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}
// Graphics
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}
// lug
lug::Graphics::Scene::Node
Definition:
Node.hpp:27
lug::Graphics::Resource::SharedPtr
Dummy class for a shared pointer.
Definition:
Resource.hpp:66
Resource.hpp
SkyBox.hpp
lug::Graphics::Render::Queue
Definition:
Queue.hpp:17
lug::Graphics::Renderer
Definition:
Renderer.hpp:18
lug
Definition:
Application.hpp:11
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