12 lightData.
type =
static_cast<uint32_t
>(
_type);
float _constantAttenuation
Light(const Light &)=delete
float _quadraticAttenuation
const Math::Vec3f & getAbsolutePosition()
const Math::Quatf & getAbsoluteRotation()
float quadraticAttenuation
float constantAttenuation
void getData(Light::Data &lightData, Scene::Node &node)