1 inline void Node::setParent(
Node *parent) {
6 inline Node* Node::getParent()
const {
10 inline const std::string& Node::getName()
const {
14 inline const Math::Vec3f& Node::getAbsolutePosition() {
19 return _absolutePosition;
27 return _absoluteRotation;
30 inline const Math::Vec3f& Node::getAbsoluteScale() {
35 return _absoluteScale;
38 inline const Math::Mat4x4f& Node::getTransform() {
45 inline const std::vector<Node*>& Node::getChildren()
const {
Quaternion< float > Quatf