1 inline float Camera::getZFar()
const {
5 inline void Camera::setZFar(
float zfar) {
10 inline float Camera::getZNear()
const {
14 inline void Camera::setZNear(
float znear) {
19 inline void Camera::setRenderView(
View* renderView) {
20 _renderView = renderView;
33 inline const Math::Mat4x4f& Camera::getProjectionMatrix() {
34 if (_needUpdateProj) {
41 inline const Math::Mat4x4f& Camera::getViewMatrix() {
42 if (_needUpdateView) {
49 inline void Camera::needUpdateProj() {
51 _needUpdateProj =
true;
54 inline void Camera::needUpdateView() {
56 _needUpdateView =
true;