1 inline void DirtyObject::setDirty() {
2 _dirtyFlag = 0xFFFFFFFF;
5 inline void DirtyObject::setDirty(uint32_t currentFrame) {
6 _dirtyFlag |= (1 << currentFrame);
9 inline void DirtyObject::clearDirty() {
13 inline void DirtyObject::clearDirty(uint32_t currentFrame) {
14 _dirtyFlag &= ~(1 << currentFrame);
17 inline bool DirtyObject::isDirty()
const {
21 inline bool DirtyObject::isDirty(uint32_t currentFrame)
const {
22 return _dirtyFlag & (1 << currentFrame);