_chunks | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | protected |
_queueFamilyIndices | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | protected |
_renderer | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | protected |
_subBuffersInUse | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | protected |
allocate(uint32_t currentFrame, const API::CommandBuffer &cmdBuffer, const std::vector<::lug::Graphics::Scene::Node *> nodes) | lug::Graphics::Vulkan::Render::BufferPool::Light | |
BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>::allocate(size_t hash, bool dirty) | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | inline |
BufferPool(Renderer &renderer, std::set< uint32_t > queueFamilyIndices) | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | inline |
BufferPool(const BufferPool &)=delete | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | |
BufferPool(BufferPool &&)=delete | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | |
free(const SubBuffer *buffer) | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | inline |
Light(Renderer &renderer) | lug::Graphics::Vulkan::Render::BufferPool::Light | |
Light(const Light &)=delete | lug::Graphics::Vulkan::Render::BufferPool::Light | |
Light(Light &&)=delete | lug::Graphics::Vulkan::Render::BufferPool::Light | |
operator=(const Light &)=delete | lug::Graphics::Vulkan::Render::BufferPool::Light | |
operator=(Light &&)=delete | lug::Graphics::Vulkan::Render::BufferPool::Light | |
BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>::operator=(const BufferPool &)=delete | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | |
BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>::operator=(BufferPool &&)=delete | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | |
~BufferPool()=default | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | |
~Light()=default | lug::Graphics::Vulkan::Render::BufferPool::Light | |