| _chunks | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | protected |
| _queueFamilyIndices | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | protected |
| _renderer | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | protected |
| _subBuffersInUse | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | protected |
| allocate(uint32_t currentFrame, const API::CommandBuffer &cmdBuffer, const std::vector<::lug::Graphics::Scene::Node *> nodes) | lug::Graphics::Vulkan::Render::BufferPool::Light | |
| BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>::allocate(size_t hash, bool dirty) | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | inline |
| BufferPool(Renderer &renderer, std::set< uint32_t > queueFamilyIndices) | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | inline |
| BufferPool(const BufferPool &)=delete | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | |
| BufferPool(BufferPool &&)=delete | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | |
| free(const SubBuffer *buffer) | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | inline |
| Light(Renderer &renderer) | lug::Graphics::Vulkan::Render::BufferPool::Light | |
| Light(const Light &)=delete | lug::Graphics::Vulkan::Render::BufferPool::Light | |
| Light(Light &&)=delete | lug::Graphics::Vulkan::Render::BufferPool::Light | |
| operator=(const Light &)=delete | lug::Graphics::Vulkan::Render::BufferPool::Light | |
| operator=(Light &&)=delete | lug::Graphics::Vulkan::Render::BufferPool::Light | |
| BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>::operator=(const BufferPool &)=delete | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | |
| BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>::operator=(BufferPool &&)=delete | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | |
| ~BufferPool()=default | lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)> | |
| ~Light()=default | lug::Graphics::Vulkan::Render::BufferPool::Light | |