Lugdunum  0.1.0
lug::Graphics::Vulkan::Render::BufferPool::Light Member List

This is the complete list of members for lug::Graphics::Vulkan::Render::BufferPool::Light, including all inherited members.

_chunkslug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>protected
_queueFamilyIndiceslug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>protected
_rendererlug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>protected
_subBuffersInUselug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>protected
allocate(uint32_t currentFrame, const API::CommandBuffer &cmdBuffer, const std::vector<::lug::Graphics::Scene::Node *> nodes)lug::Graphics::Vulkan::Render::BufferPool::Light
BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>::allocate(size_t hash, bool dirty)lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>inline
BufferPool(Renderer &renderer, std::set< uint32_t > queueFamilyIndices)lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>inline
BufferPool(const BufferPool &)=deletelug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>
BufferPool(BufferPool &&)=deletelug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>
free(const SubBuffer *buffer)lug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>inline
Light(Renderer &renderer)lug::Graphics::Vulkan::Render::BufferPool::Light
Light(const Light &)=deletelug::Graphics::Vulkan::Render::BufferPool::Light
Light(Light &&)=deletelug::Graphics::Vulkan::Render::BufferPool::Light
operator=(const Light &)=deletelug::Graphics::Vulkan::Render::BufferPool::Light
operator=(Light &&)=deletelug::Graphics::Vulkan::Render::BufferPool::Light
BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>::operator=(const BufferPool &)=deletelug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>
BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>::operator=(BufferPool &&)=deletelug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>
~BufferPool()=defaultlug::Graphics::Vulkan::Render::BufferPool::BufferPool< 10, ::lug::Graphics::Render::Light::strideShader *50+sizeof(uint32_t)>
~Light()=defaultlug::Graphics::Vulkan::Render::BufferPool::Light