44 const std::vector<Render::Mesh::PrimitiveSet::Attribute>& getAttributes()
const;
50 std::vector<Render::Mesh::PrimitiveSet::Attribute>
_attributes;
61 Mesh& operator=(
const Mesh&) =
delete;
70 void setName(
const std::string& name);
std::vector< Render::Mesh::PrimitiveSet::Attribute > _attributes
std::list< PrimitiveSet > _primitiveSets
Resource::SharedPtr< lug::Graphics::Render::Mesh > build(const ::lug::Graphics::Builder::Mesh &builder)
Mode
Type of the primitive set, defaults to Triangles.