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Lugdunum
0.1.0
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#include <lug/Graphics/Vulkan/Render/Technique/Forward.hpp>#include <algorithm>#include <lug/Config.hpp>#include <lug/Graphics/Render/Light.hpp>#include <lug/Graphics/Scene/Node.hpp>#include <lug/Graphics/Vulkan/API/Builder/CommandBuffer.hpp>#include <lug/Graphics/Vulkan/API/Builder/CommandPool.hpp>#include <lug/Graphics/Vulkan/API/Builder/DescriptorSetLayout.hpp>#include <lug/Graphics/Vulkan/API/Builder/DeviceMemory.hpp>#include <lug/Graphics/Vulkan/API/Builder/Fence.hpp>#include <lug/Graphics/Vulkan/API/Builder/Framebuffer.hpp>#include <lug/Graphics/Vulkan/API/Builder/GraphicsPipeline.hpp>#include <lug/Graphics/Vulkan/API/Builder/Image.hpp>#include <lug/Graphics/Vulkan/API/Builder/ImageView.hpp>#include <lug/Graphics/Vulkan/API/Builder/PipelineLayout.hpp>#include <lug/Graphics/Vulkan/API/Builder/RenderPass.hpp>#include <lug/Graphics/Vulkan/API/Builder/Semaphore.hpp>#include <lug/Graphics/Vulkan/Render/Material.hpp>#include <lug/Graphics/Vulkan/Render/Mesh.hpp>#include <lug/Graphics/Vulkan/Render/Queue.hpp>#include <lug/Graphics/Vulkan/Render/SkyBox.hpp>#include <lug/Graphics/Vulkan/Render/View.hpp>#include <lug/Graphics/Vulkan/Renderer.hpp>#include <lug/Math/Geometry/Transform.hpp>#include <lug/Math/Matrix.hpp>#include <lug/Math/Vector.hpp>#include <lug/System/Logger/Logger.hpp>Go to the source code of this file.
Namespaces | |
| lug | |
| lug::Graphics | |
| lug::Graphics::Vulkan | |
| lug::Graphics::Vulkan::Render | |
| lug::Graphics::Vulkan::Render::Technique | |
1.8.13