Lugdunum
0.1.0
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#include <lug/Graphics/Vulkan/Render/Technique/Forward.hpp>
#include <algorithm>
#include <lug/Config.hpp>
#include <lug/Graphics/Render/Light.hpp>
#include <lug/Graphics/Scene/Node.hpp>
#include <lug/Graphics/Vulkan/API/Builder/CommandBuffer.hpp>
#include <lug/Graphics/Vulkan/API/Builder/CommandPool.hpp>
#include <lug/Graphics/Vulkan/API/Builder/DescriptorSetLayout.hpp>
#include <lug/Graphics/Vulkan/API/Builder/DeviceMemory.hpp>
#include <lug/Graphics/Vulkan/API/Builder/Fence.hpp>
#include <lug/Graphics/Vulkan/API/Builder/Framebuffer.hpp>
#include <lug/Graphics/Vulkan/API/Builder/GraphicsPipeline.hpp>
#include <lug/Graphics/Vulkan/API/Builder/Image.hpp>
#include <lug/Graphics/Vulkan/API/Builder/ImageView.hpp>
#include <lug/Graphics/Vulkan/API/Builder/PipelineLayout.hpp>
#include <lug/Graphics/Vulkan/API/Builder/RenderPass.hpp>
#include <lug/Graphics/Vulkan/API/Builder/Semaphore.hpp>
#include <lug/Graphics/Vulkan/Render/Material.hpp>
#include <lug/Graphics/Vulkan/Render/Mesh.hpp>
#include <lug/Graphics/Vulkan/Render/Queue.hpp>
#include <lug/Graphics/Vulkan/Render/SkyBox.hpp>
#include <lug/Graphics/Vulkan/Render/View.hpp>
#include <lug/Graphics/Vulkan/Renderer.hpp>
#include <lug/Math/Geometry/Transform.hpp>
#include <lug/Math/Matrix.hpp>
#include <lug/Math/Vector.hpp>
#include <lug/System/Logger/Logger.hpp>
Go to the source code of this file.
Namespaces | |
lug | |
lug::Graphics | |
lug::Graphics::Vulkan | |
lug::Graphics::Vulkan::Render | |
lug::Graphics::Vulkan::Render::Technique | |