Matrix< 4, 4, T > translate(const Vector< 3, T > &direction)
Matrix< 4, 4, T > rotate(T angle, const Vector< 3, T > &axis)
Matrix< 4, 4, T > ortho(T left, T right, T bottom, T top, T zNear, T zFar)
Matrix< 4, 4, T > lookAt(const Vector< 3, T > &eye, const Vector< 3, T > ¢er, const Vector< 3, T > &up)
Matrix< 4, 4, T > scale(const Vector< 3, T > &factors)
Matrix< 4, 4, T > perspective(T fovy, T aspect, T zNear, T zFar)