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include
lug
Graphics
Vulkan
Render
DescriptorSetPool
MaterialTextures.hpp
Go to the documentation of this file.
1
#pragma once
2
3
#include <
lug/Graphics/Vulkan/Render/BufferPool/SubBuffer.hpp
>
4
#include <
lug/Graphics/Vulkan/Render/DescriptorSetPool/DescriptorSetPool.hpp
>
5
#include <
lug/Graphics/Vulkan/Render/Texture.hpp
>
6
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namespace
lug
{
8
namespace
Graphics {
9
namespace
Vulkan
{
10
namespace
Render {
11
namespace
DescriptorSetPool {
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class
LUG_GRAPHICS_API
MaterialTextures
:
public
DescriptorSetPool
<10> {
14
public
:
15
MaterialTextures
(
Renderer
& renderer);
16
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MaterialTextures
(
const
MaterialTextures
&) =
delete
;
18
MaterialTextures
(
MaterialTextures
&&) =
delete
;
19
20
MaterialTextures
& operator=(
const
MaterialTextures
&) =
delete
;
21
MaterialTextures
& operator=(
MaterialTextures
&&) =
delete
;
22
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~
MaterialTextures
() =
default
;
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const
DescriptorSet
* allocate(
const
API::GraphicsPipeline
& pipeline,
const
std::vector<const ::lug::Graphics::Vulkan::Render::Texture*>& textures);
26
};
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}
// DescriptorSetPool
29
}
// Render
30
}
// Vulkan
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}
// Graphics
32
}
// lug
lug::Graphics::Vulkan::Render::DescriptorSetPool::DescriptorSet
Definition:
DescriptorSet.hpp:14
lug::Graphics::Vulkan::Render::DescriptorSetPool::MaterialTextures
Definition:
MaterialTextures.hpp:13
LUG_GRAPHICS_API
#define LUG_GRAPHICS_API
Definition:
Export.hpp:11
Texture.hpp
Vulkan
Definition:
Vulkan.hpp:155
lug
Definition:
Application.hpp:11
DescriptorSetPool.hpp
SubBuffer.hpp
lug::Graphics::Vulkan::Renderer
Definition:
Renderer.hpp:21
lug::Graphics::Vulkan::API::GraphicsPipeline
Definition:
GraphicsPipeline.hpp:17
lug::Graphics::Vulkan::Render::DescriptorSetPool::DescriptorSetPool
Definition:
DescriptorSet.hpp:12
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