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include
lug
Graphics
Vulkan
Render
DescriptorSetPool
Material.hpp
Go to the documentation of this file.
1
#pragma once
2
3
#include <
lug/Graphics/Vulkan/Render/BufferPool/SubBuffer.hpp
>
4
#include <
lug/Graphics/Vulkan/Render/DescriptorSetPool/DescriptorSetPool.hpp
>
5
6
namespace
lug
{
7
namespace
Graphics {
8
namespace
Vulkan
{
9
namespace
Render {
10
namespace
DescriptorSetPool {
11
12
class
LUG_GRAPHICS_API
Material
:
public
DescriptorSetPool
<10> {
13
public
:
14
Material
(
Renderer
& renderer);
15
16
Material
(
const
Material
&) =
delete
;
17
Material
(
Material
&&) =
delete
;
18
19
Material
& operator=(
const
Material
&) =
delete
;
20
Material
& operator=(
Material
&&) =
delete
;
21
22
~
Material
() =
default
;
23
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const
DescriptorSet
* allocate(
const
BufferPool::SubBuffer
& subBuffer);
25
};
26
27
}
// DescriptorSetPool
28
}
// Render
29
}
// Vulkan
30
}
// Graphics
31
}
// lug
lug::Graphics::Vulkan::Render::DescriptorSetPool::DescriptorSet
Definition:
DescriptorSet.hpp:14
lug::Graphics::Vulkan::Render::DescriptorSetPool::Material
Definition:
Material.hpp:12
LUG_GRAPHICS_API
#define LUG_GRAPHICS_API
Definition:
Export.hpp:11
Vulkan
Definition:
Vulkan.hpp:155
lug
Definition:
Application.hpp:11
DescriptorSetPool.hpp
SubBuffer.hpp
lug::Graphics::Vulkan::Renderer
Definition:
Renderer.hpp:21
lug::Graphics::Vulkan::Render::DescriptorSetPool::DescriptorSetPool
Definition:
DescriptorSet.hpp:12
lug::Graphics::Vulkan::Render::BufferPool::SubBuffer
Definition:
SubBuffer.hpp:25
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