Lugdunum
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src
lug
Graphics
Vulkan
Render
Material.cpp
Go to the documentation of this file.
1
#include <
lug/Graphics/Vulkan/Render/Material.hpp
>
2
#include <
lug/System/Logger/Logger.hpp
>
3
4
namespace
lug
{
5
namespace
Graphics {
6
namespace
Vulkan
{
7
namespace
Render {
8
9
Material::Material
(
const
std::string& name) : ::
lug
::
Graphics
::Render::
Material
(name) {
10
11
}
12
13
Material::~Material
() {
14
destroy
();
15
}
16
17
void
Material::destroy
() {
18
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}
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21
Pipeline::Id::MaterialPart
Material::getPipelineId
() {
22
return
_pipelineIdMaterialPart
;
23
}
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25
}
// Render
26
}
// Vulkan
27
}
// Graphics
28
}
// lug
lug::Graphics::Vulkan::Render::Pipeline::Id::MaterialPart
Describes the material. How is the material composed, with textures, no textures, etc...
Definition:
Pipeline.hpp:61
lug::Graphics::Vulkan::Render::Material::destroy
void destroy()
Definition:
Material.cpp:17
lug::Graphics::Vulkan::Render::Material::_pipelineIdMaterialPart
Pipeline::Id::MaterialPart _pipelineIdMaterialPart
Definition:
Material.hpp:44
lug::Graphics::Vulkan::Render::Material::Material
Material(const Material &)=delete
Material.hpp
lug::Graphics::Vulkan::Render::Material::getPipelineId
Pipeline::Id::MaterialPart getPipelineId()
Definition:
Material.cpp:21
Vulkan
Definition:
Vulkan.hpp:155
lug::Graphics::Vulkan::Render::Material
Class for Material.
Definition:
Material.hpp:18
lug::Graphics::Vulkan::Render::Material::~Material
~Material()
Definition:
Material.cpp:13
Logger.hpp
lug
Definition:
Application.hpp:11
lug::Graphics::Graphics
Class for graphics.
Definition:
Graphics.hpp:25
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