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template<typename T > |
Matrix< 4, 4, T > | lug::Math::Geometry::translate (const Vector< 3, T > &direction) |
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template<typename T > |
Matrix< 4, 4, T > | lug::Math::Geometry::rotate (T angle, const Vector< 3, T > &axis) |
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template<typename T > |
Matrix< 4, 4, T > | lug::Math::Geometry::scale (const Vector< 3, T > &factors) |
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template<typename T > |
Matrix< 4, 4, T > | lug::Math::Geometry::lookAt (const Vector< 3, T > &eye, const Vector< 3, T > ¢er, const Vector< 3, T > &up) |
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template<typename T > |
Matrix< 4, 4, T > | lug::Math::Geometry::ortho (T left, T right, T bottom, T top, T zNear, T zFar) |
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template<typename T > |
Matrix< 4, 4, T > | lug::Math::Geometry::perspective (T fovy, T aspect, T zNear, T zFar) |
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