Lugdunum
0.1.0
include
lug
Graphics
Vulkan
Render
DescriptorSetPool
Light.hpp
Go to the documentation of this file.
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#pragma once
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#include <
lug/Graphics/Vulkan/Render/BufferPool/SubBuffer.hpp
>
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#include <
lug/Graphics/Vulkan/Render/DescriptorSetPool/DescriptorSetPool.hpp
>
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namespace
lug
{
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namespace
Graphics {
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namespace
Vulkan
{
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namespace
Render {
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namespace
DescriptorSetPool {
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class
LUG_GRAPHICS_API
Light
:
public
DescriptorSetPool
<10> {
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public
:
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Light
(
Renderer
& renderer);
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Light
(
const
Light
&) =
delete
;
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Light
(
Light
&&) =
delete
;
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Light
& operator=(
const
Light
&) =
delete
;
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Light
& operator=(
Light
&&) =
delete
;
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~
Light
() =
default
;
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const
DescriptorSet
* allocate(
const
BufferPool::SubBuffer
& subBuffer);
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};
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}
// DescriptorSetPool
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}
// Render
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}
// Vulkan
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}
// Graphics
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}
// lug
lug::Graphics::Vulkan::Render::DescriptorSetPool::DescriptorSet
Definition:
DescriptorSet.hpp:14
LUG_GRAPHICS_API
#define LUG_GRAPHICS_API
Definition:
Export.hpp:11
Vulkan
Definition:
Vulkan.hpp:155
lug
Definition:
Application.hpp:11
DescriptorSetPool.hpp
SubBuffer.hpp
lug::Graphics::Vulkan::Renderer
Definition:
Renderer.hpp:21
lug::Graphics::Vulkan::Render::DescriptorSetPool::DescriptorSetPool
Definition:
DescriptorSet.hpp:12
lug::Graphics::Vulkan::Render::DescriptorSetPool::Light
Definition:
Light.hpp:12
lug::Graphics::Vulkan::Render::BufferPool::SubBuffer
Definition:
SubBuffer.hpp:25
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