Lugdunum
0.1.0
include
lug
Graphics
Render
Camera
Perspective.inl
Go to the documentation of this file.
1
inline
float
Perspective::getFovY()
const
{
2
return
_fovy;
3
}
4
5
inline
void
Perspective::setFovY(
float
fovy) {
6
_fovy = fovy;
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needUpdateProj();
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}
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10
inline
float
Perspective::getAspectRatio()
const
{
11
return
_aspectRatio;
12
}
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14
inline
void
Perspective::setAspectRatio(
float
aspectRatio) {
15
_aspectRatio = aspectRatio;
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needUpdateProj();
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}
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