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include
lug
Graphics
Render
Camera
Perspective.inl
Go to the documentation of this file.
1
inline
float
Perspective::getFovY()
const
{
2
return
_fovy;
3
}
4
5
inline
void
Perspective::setFovY(
float
fovy) {
6
_fovy = fovy;
7
needUpdateProj();
8
}
9
10
inline
float
Perspective::getAspectRatio()
const
{
11
return
_aspectRatio;
12
}
13
14
inline
void
Perspective::setAspectRatio(
float
aspectRatio) {
15
_aspectRatio = aspectRatio;
16
needUpdateProj();
17
}
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