Lugdunum  0.1.0
lug::Graphics::Render::Window Member List

This is the complete list of members for lug::Graphics::Render::Window, including all inherited members.

_gamePadStatelug::Window::Window
_impllug::Window::Windowprotected
_keyStatelug::Window::Windowprotected
_modelug::Window::Windowprotected
_mousePositionlug::Window::Windowprotected
_mouseStatelug::Window::Windowprotected
_renderViewslug::Graphics::Render::Targetprotected
_touchScreenStatelug::Window::Window
beginFrame(const lug::System::Time &elapsedTime)=0lug::Graphics::Render::Windowpure virtual
close()lug::Window::Window
create(const InitInfo &initInfo)lug::Window::Windowstatic
createView(View::InitInfo &initInfo)=0lug::Graphics::Render::Targetpure virtual
endFrame()=0lug::Graphics::Render::Windowpure virtual
getHeight() const =0lug::Graphics::Render::Targetpure virtual
getMousePos() constlug::Window::Window
getRenderViews() constlug::Graphics::Render::Targetinline
getRenderViews()lug::Graphics::Render::Targetinline
getWidth() const =0lug::Graphics::Render::Targetpure virtual
getWindowSize() constlug::Window::Window
init(const InitInfo &initInfo)lug::Window::Windowprotected
initKeyState()lug::Window::Windowprotected
initMouseState()lug::Window::Windowprotected
isKeyPressed(Keyboard::Key key) constlug::Window::Window
isMousePressed(Mouse::Button button) constlug::Window::Window
isOpen() constlug::Window::Window
operator=(const Window &)=deletelug::Graphics::Render::Window
operator=(Window &&)=deletelug::Graphics::Render::Window
lug::Window::Window::operator=(const Window &)=deletelug::Window::Window
lug::Window::Window::operator=(Window &&)=deletelug::Window::Window
lug::Graphics::Render::Target::operator=(const Target &)=deletelug::Graphics::Render::Target
lug::Graphics::Render::Target::operator=(Target &&)=deletelug::Graphics::Render::Target
pollEvent(lug::Window::Event &event)lug::Window::Windowvirtual
render()=0lug::Graphics::Render::Targetpure virtual
setKeyRepeat(bool state)lug::Window::Window
setMouseCursorVisible(bool visible)lug::Window::Window
setMousePos(const Math::Vec2i &mousePosition)lug::Window::Window
Target()=defaultlug::Graphics::Render::Target
Target(const Target &)=deletelug::Graphics::Render::Target
Target(Target &&)=deletelug::Graphics::Render::Target
Window()=defaultlug::Graphics::Render::Window
Window(const Window &)=deletelug::Graphics::Render::Window
Window(Window &&)=deletelug::Graphics::Render::Window
lug::Window::Window::Window(const Window &)=deletelug::Window::Window
lug::Window::Window::Window(Window &&)=deletelug::Window::Window
~Target()=defaultlug::Graphics::Render::Targetvirtual
~Window()=defaultlug::Graphics::Render::Windowvirtual