2 _irradianceMap = irradianceMap;
3 DirtyObject::setDirty(
true);
7 _prefilteredMap = prefilteredMap;
8 DirtyObject::setDirty(
true);
16 return _baseColorTexture;
20 return _metallicRoughnessTexture;
24 return _normalTexture;
28 return _occlusionTexture;
32 return _emissiveTexture;
36 return _irradianceMap;
40 return _prefilteredMap;
Dummy class for a shared pointer.