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include
lug
Graphics
Builder
Texture.inl
Go to the documentation of this file.
1
inline
void
Texture::Texture::setName(
const
std::string& name) {
2
_name = name;
3
}
4
5
inline
void
Texture::setType(
Type
type) {
6
_type = type;
7
}
8
9
inline
void
Texture::setMipLevels(uint32_t mipLevels) {
10
_mipLevels = mipLevels;
11
}
12
13
inline
void
Texture::setMagFilter(
Render::Texture::Filter
magFilter) {
14
_magFilter = magFilter;
15
}
16
17
inline
void
Texture::setMinFilter(
Render::Texture::Filter
minFilter) {
18
_minFilter = minFilter;
19
}
20
21
inline
void
Texture::setMipMapFilter(
Render::Texture::Filter
mipMapFilter) {
22
_mipMapFilter = mipMapFilter;
23
}
24
25
inline
void
Texture::setWrapS(
Render::Texture::WrappingMode
wrapS) {
26
_wrapS = wrapS;
27
}
28
29
inline
void
Texture::setWrapT(
Render::Texture::WrappingMode
wrapT) {
30
_wrapT = wrapT;
31
}
32
33
inline
void
Texture::setWrapW(
Render::Texture::WrappingMode
wrapW) {
34
_wrapW = wrapW;
35
}
lug::Graphics::Render::Texture::Filter
Filter
Definition:
Texture.hpp:20
lug::Graphics::Render::Texture::WrappingMode
WrappingMode
Definition:
Texture.hpp:25
lug::Graphics::Builder::Texture::Type
Type
Definition:
Texture.hpp:25
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