Lugdunum  0.1.0
Texture.inl
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1 inline void Texture::Texture::setName(const std::string& name) {
2  _name = name;
3 }
4 
5 inline void Texture::setType(Type type) {
6  _type = type;
7 }
8 
9 inline void Texture::setMipLevels(uint32_t mipLevels) {
10  _mipLevels = mipLevels;
11 }
12 
13 inline void Texture::setMagFilter(Render::Texture::Filter magFilter) {
14  _magFilter = magFilter;
15 }
16 
17 inline void Texture::setMinFilter(Render::Texture::Filter minFilter) {
18  _minFilter = minFilter;
19 }
20 
21 inline void Texture::setMipMapFilter(Render::Texture::Filter mipMapFilter) {
22  _mipMapFilter = mipMapFilter;
23 }
24 
25 inline void Texture::setWrapS(Render::Texture::WrappingMode wrapS) {
26  _wrapS = wrapS;
27 }
28 
29 inline void Texture::setWrapT(Render::Texture::WrappingMode wrapT) {
30  _wrapT = wrapT;
31 }
32 
33 inline void Texture::setWrapW(Render::Texture::WrappingMode wrapW) {
34  _wrapW = wrapW;
35 }